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FYI: Compiling Mumps V1 on Mac OS X 10.6/10.7 using Xcode http://mumpster.org/viewtopic.php?f=22&t=1679 |
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Author: | gwoodhouse [ Sat Feb 01, 2014 5:50 pm ] |
Post subject: | Re: FYI: Compiling Mumps V1 on Mac OS X 10.6/10.7 using Xcod |
None of these graphics display under Safari. I tried both an iPad running iOS 7 and a Mac running 10.9.1, it doesn't make any difference. |
Author: | toad [ Sat Feb 01, 2014 7:32 pm ] |
Post subject: | Re: FYI: Compiling Mumps V1 on Mac OS X 10.6/10.7 using Xcod |
I have the same problem. For that matter, a certain percentage of Mumpster users' photos have gone missing as well. Perhaps we can prevail upon Sam to edit those posts and restore the images. |
Author: | raynewman [ Sun Feb 02, 2014 2:19 pm ] |
Post subject: | Re: FYI: Compiling Mumps V1 on Mac OS X 10.6/10.7 using Xcod |
BTW: MUMPS won't compile using Xcode on OSX 10.9 as Apple (in their wisdom) have removed gcc as an option and forced everyone to use clang which simply doesn't work!! Ray Newman |
Author: | toad [ Sun Feb 02, 2014 2:44 pm ] |
Post subject: | Re: FYI: Compiling Mumps V1 on Mac OS X 10.6/10.7 using Xcod |
Sam has a theory that you can just download gcc onto Mac OS X and compile it yourself, which he is going to post about soon. |
Author: | raynewman [ Sun Feb 02, 2014 9:35 pm ] |
Post subject: | Re: FYI: Compiling Mumps V1 on Mac OS X 10.6/10.7 using Xcod |
Can do that and I have but I don't think Xcode will cooperate (I use command line). Also gdb ain't there and doesn't work properly when installed. Ray |
Author: | whitten [ Thu Feb 06, 2014 3:40 pm ] |
Post subject: | Re: FYI: Compiling Mumps V1 on Mac OS X 10.6/10.7 using Xcod |
Thanks for taking the time to show this. David |
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